Revert "Merge branch 'planeswalkerErrata' into master"

This reverts commit 95d2721421, reversing
changes made to fc4986a589.
This commit is contained in:
Evan Kranzler 2018-04-20 16:41:29 -04:00
parent 95d2721421
commit f10b62f3da
754 changed files with 3051 additions and 3085 deletions

View file

@ -306,20 +306,6 @@ public abstract class GameImpl implements Game, Serializable {
return state.getPlayer(playerId);
}
@Override
public Player getPlayerOrPlaneswalkerController(UUID playerId) {
Player player = getPlayer(playerId);
if (player != null) {
return player;
}
Permanent permanent = getPermanent(playerId);
if (permanent == null) {
return null;
}
player = getPlayer(permanent.getControllerId());
return player;
}
@Override
public MageObject getObject(UUID objectId) {
if (objectId == null) {
@ -1579,14 +1565,14 @@ public abstract class GameImpl implements Game, Serializable {
}
state.addCommandObject(newPlane);
informPlayers("You have planeswalked to " + newPlane.getLogName());
// Fire off the planeswalked event
GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), null, newPlane.getId(), 0, true);
if (!replaceEvent(event)) {
GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), null, newPlane.getId(), 0, true);
fireEvent(ge);
}
return true;
}
@ -3159,22 +3145,4 @@ public abstract class GameImpl implements Game, Serializable {
fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source == null ? null : source.getSourceId(), monarchId));
}
}
@Override
public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable) {
return damagePlayerOrPlaneswalker(playerOrWalker, damage, sourceId, game, combatDamage, preventable, null);
}
@Override
public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, List<UUID> appliedEffects) {
Player player = getPlayer(playerOrWalker);
if (player != null) {
return player.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
}
Permanent permanent = getPermanent(playerOrWalker);
if (permanent != null) {
return permanent.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
}
return 0;
}
}