forked from External/mage
Revert "Merge branch 'planeswalkerErrata' into master"
This reverts commit95d2721421, reversing changes made tofc4986a589.
This commit is contained in:
parent
95d2721421
commit
f10b62f3da
754 changed files with 3051 additions and 3085 deletions
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@ -306,20 +306,6 @@ public abstract class GameImpl implements Game, Serializable {
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return state.getPlayer(playerId);
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}
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@Override
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public Player getPlayerOrPlaneswalkerController(UUID playerId) {
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Player player = getPlayer(playerId);
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if (player != null) {
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return player;
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}
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Permanent permanent = getPermanent(playerId);
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if (permanent == null) {
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return null;
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}
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player = getPlayer(permanent.getControllerId());
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return player;
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}
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@Override
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public MageObject getObject(UUID objectId) {
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if (objectId == null) {
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@ -1579,14 +1565,14 @@ public abstract class GameImpl implements Game, Serializable {
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}
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state.addCommandObject(newPlane);
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informPlayers("You have planeswalked to " + newPlane.getLogName());
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// Fire off the planeswalked event
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GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), null, newPlane.getId(), 0, true);
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if (!replaceEvent(event)) {
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GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), null, newPlane.getId(), 0, true);
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fireEvent(ge);
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}
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return true;
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}
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@ -3159,22 +3145,4 @@ public abstract class GameImpl implements Game, Serializable {
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fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source == null ? null : source.getSourceId(), monarchId));
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}
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}
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@Override
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public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable) {
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return damagePlayerOrPlaneswalker(playerOrWalker, damage, sourceId, game, combatDamage, preventable, null);
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}
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@Override
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public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, List<UUID> appliedEffects) {
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Player player = getPlayer(playerOrWalker);
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if (player != null) {
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return player.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
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}
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Permanent permanent = getPermanent(playerOrWalker);
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if (permanent != null) {
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return permanent.damage(damage, sourceId, game, combatDamage, preventable, appliedEffects);
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}
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return 0;
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}
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}
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