diff --git a/Mage.Sets/src/mage/cards/v/VeteranSoldier.java b/Mage.Sets/src/mage/cards/v/VeteranSoldier.java new file mode 100644 index 00000000000..6079ddf102f --- /dev/null +++ b/Mage.Sets/src/mage/cards/v/VeteranSoldier.java @@ -0,0 +1,73 @@ +package mage.cards.v; + +import mage.abilities.Ability; +import mage.abilities.common.AttacksOpponentWithMostLifeTriggeredAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.continuous.GainAbilityAllEffect; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.*; +import mage.filter.StaticFilters; +import mage.game.Game; +import mage.game.permanent.token.SoldierToken; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class VeteranSoldier extends CardImpl { + + public VeteranSoldier(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}"); + + this.addSuperType(SuperType.LEGENDARY); + this.subtype.add(SubType.BACKGROUND); + + // Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." + this.addAbility(new SimpleStaticAbility(new GainAbilityAllEffect( + new AttacksOpponentWithMostLifeTriggeredAbility(new VeteranSoldierEffect(), false), + Duration.WhileOnBattlefield, StaticFilters.FILTER_CREATURES_OWNED_COMMANDER + ))); + } + + private VeteranSoldier(final VeteranSoldier card) { + super(card); + } + + @Override + public VeteranSoldier copy() { + return new VeteranSoldier(this); + } +} + +class VeteranSoldierEffect extends OneShotEffect { + + VeteranSoldierEffect() { + super(Outcome.Benefit); + staticText = "for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player"; + } + + private VeteranSoldierEffect(final VeteranSoldierEffect effect) { + super(effect); + } + + @Override + public VeteranSoldierEffect copy() { + return new VeteranSoldierEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + for (UUID opponentId : game.getOpponents(source.getControllerId())) { + if (game.getPlayer(opponentId) != null) { + new SoldierToken().putOntoBattlefield( + 1, game, source, source.getControllerId(), + true, true, opponentId + ); + } + } + return true; + } +} diff --git a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java index 7cc63b43915..fa5b08e343f 100644 --- a/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java +++ b/Mage.Sets/src/mage/sets/CommanderLegendsBattleForBaldursGate.java @@ -156,6 +156,7 @@ public final class CommanderLegendsBattleForBaldursGate extends ExpansionSet { cards.add(new SetCardInfo("Thunderwave", 201, Rarity.UNCOMMON, mage.cards.t.Thunderwave.class)); cards.add(new SetCardInfo("Treasure Keeper", 341, Rarity.UNCOMMON, mage.cards.t.TreasureKeeper.class)); cards.add(new SetCardInfo("Tymora's Invoker", 101, Rarity.COMMON, mage.cards.t.TymorasInvoker.class)); + cards.add(new SetCardInfo("Veteran Soldier", 48, Rarity.UNCOMMON, mage.cards.v.VeteranSoldier.class)); cards.add(new SetCardInfo("Viconia, Drow Apostate", 156, Rarity.UNCOMMON, mage.cards.v.ViconiaDrowApostate.class)); cards.add(new SetCardInfo("Vrock", 157, Rarity.UNCOMMON, mage.cards.v.Vrock.class)); cards.add(new SetCardInfo("Wand of Wonder", 204, Rarity.RARE, mage.cards.w.WandOfWonder.class));