From f07d003bc3e49976fe82b52f461033ae0ca89b99 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 14 Oct 2013 07:50:09 +0200 Subject: [PATCH] * Stuffy Doll - Fixed that the damage effect won't be applied, if the player has already lost (FFA). --- Mage.Sets/src/mage/sets/timespiral/StuffyDoll.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/timespiral/StuffyDoll.java b/Mage.Sets/src/mage/sets/timespiral/StuffyDoll.java index 51a4920e963..705900e38a8 100644 --- a/Mage.Sets/src/mage/sets/timespiral/StuffyDoll.java +++ b/Mage.Sets/src/mage/sets/timespiral/StuffyDoll.java @@ -167,7 +167,7 @@ class StuffyDollGainLifeEffect extends OneShotEffect { public boolean apply(Game game, Ability source) { UUID playerId = (UUID) game.getState().getValue(source.getSourceId() + "_player"); Player player = game.getPlayer(playerId); - if (player != null) { + if (player != null && player.isInGame()) { player.damage((Integer) this.getValue("damageAmount"), source.getId(), game, false, true); } return true;