diff --git a/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java b/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java index ddc23f09110..d1feb551ea8 100644 --- a/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java +++ b/Mage.Sets/src/mage/sets/InnistradMidnightHunt.java @@ -12,7 +12,7 @@ import java.util.List; */ public final class InnistradMidnightHunt extends ExpansionSet { - private static final List unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers"); + private static final List unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers"); private static final InnistradMidnightHunt instance = new InnistradMidnightHunt(); public static InnistradMidnightHunt getInstance() { diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index b0e0e5e7f34..8e31302ec53 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -42178,8 +42178,8 @@ Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strik Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.| Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.| Celestus Sanctifier|Innistrad: Midnight Hunt|12|C|{2}{W}|Creature - Human Cleric|3|2|If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.$Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.| -Champion of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|First strike$Ward {1}$Disturb {3}{W}| -Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.| +Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|First strike$Ward {1}$Disturb {3}{W}| +Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.| Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.| Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.| Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.| @@ -42200,9 +42200,12 @@ Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you con Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}| Sludge Monster|Innistrad: Midnight Hunt|76|R|{3}{U}{U}|Creature - Horror|5|5|Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.$Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.| Spectral Adversary|Innistrad: Midnight Hunt|77|M|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.| +Startle|Innistrad: Midnight Hunt|78|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.$Draw a card.| Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Flash$Flying| Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.| Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.| +Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.$Daybound| +Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound| Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.| Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.$Daybound| Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound| @@ -42211,6 +42214,8 @@ Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creatur Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.| Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound| Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card.$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound| +Heirloom Mirror|Innistrad: Midnight Hunt|105|U|{1}{B}|Artifact|||{1}, {T}, Pay 1 life, Discard a card: Draw a card, then mill a card. Put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, transform it. Activate only as a sorcery.| +Inherited Fiend|Innistrad: Midnight Hunt|105|U||Creature - Demon|4|4|Flying${2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.| Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.| Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.| Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.| @@ -42262,10 +42267,12 @@ Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.| Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}| Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}| +Hungry for More|Innistrad: Midnight Hunt|226|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}| Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}| Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound| Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound| Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.| +Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.| Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}| Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|