Implementing "Start your engines!" mechanic (#13259)

* add initial speed handling

* finish speed implementation

* remove skip list

* add initial test

* add some more tests

* change speed initialization to state-based action

* add opponent speed check

* add control change test

* add check for speed 5
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Evan Kranzler 2025-02-01 13:49:47 -05:00 committed by GitHub
parent 655af10b2e
commit ef213b1bef
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11 changed files with 393 additions and 15 deletions

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@ -216,6 +216,12 @@ public interface Player extends MageItem, Copyable<Player> {
boolean isDrawsOnOpponentsTurn();
int getSpeed();
void initSpeed(Game game);
void increaseSpeed(Game game);
/**
* Returns alternative casting costs a player can cast spells for
*