forked from External/mage
Implementing "Start your engines!" mechanic (#13259)
* add initial speed handling * finish speed implementation * remove skip list * add initial test * add some more tests * change speed initialization to state-based action * add opponent speed check * add control change test * add check for speed 5
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11 changed files with 393 additions and 15 deletions
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@ -216,6 +216,12 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean isDrawsOnOpponentsTurn();
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int getSpeed();
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void initSpeed(Game game);
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void increaseSpeed(Game game);
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/**
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* Returns alternative casting costs a player can cast spells for
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*
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