Implementing "Start your engines!" mechanic (#13259)

* add initial speed handling

* finish speed implementation

* remove skip list

* add initial test

* add some more tests

* change speed initialization to state-based action

* add opponent speed check

* add control change test

* add check for speed 5
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Evan Kranzler 2025-02-01 13:49:47 -05:00 committed by GitHub
parent 655af10b2e
commit ef213b1bef
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11 changed files with 393 additions and 15 deletions

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@ -0,0 +1,108 @@
package mage.designations;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import java.util.Optional;
/**
* @author TheElk801
*/
public class Speed extends Designation {
public Speed() {
super(DesignationType.SPEED);
addAbility(new SpeedTriggeredAbility());
}
private Speed(final Speed card) {
super(card);
}
@Override
public Speed copy() {
return new Speed(this);
}
}
class SpeedTriggeredAbility extends TriggeredAbilityImpl {
SpeedTriggeredAbility() {
super(Zone.ALL, new SpeedEffect());
setTriggersLimitEachTurn(1);
}
private SpeedTriggeredAbility(final SpeedTriggeredAbility ability) {
super(ability);
}
@Override
public SpeedTriggeredAbility copy() {
return new SpeedTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.LOST_LIFE_BATCH_FOR_ONE_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return game.isActivePlayer(getControllerId())
&& game
.getOpponents(getControllerId())
.contains(event.getTargetId());
}
@Override
public boolean checkInterveningIfClause(Game game) {
return Optional
.ofNullable(getControllerId())
.map(game::getPlayer)
.map(Player::getSpeed)
.map(x -> x < 4)
.orElse(false);
}
@Override
public boolean isInUseableZone(Game game, MageObject sourceObject, GameEvent event) {
return true;
}
@Override
public String getRule() {
return "Whenever one or more opponents lose life during your turn, if your speed is less than 4, " +
"increase your speed by 1. This ability triggers only once each turn.";
}
}
class SpeedEffect extends OneShotEffect {
SpeedEffect() {
super(Outcome.Benefit);
}
private SpeedEffect(final SpeedEffect effect) {
super(effect);
}
@Override
public SpeedEffect copy() {
return new SpeedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Optional.ofNullable(source.getControllerId())
.map(game::getPlayer)
.ifPresent(player -> player.increaseSpeed(game));
return true;
}
}