forked from External/mage
Implementing "Start your engines!" mechanic (#13259)
* add initial speed handling * finish speed implementation * remove skip list * add initial test * add some more tests * change speed initialization to state-based action * add opponent speed check * add control change test * add check for speed 5
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11 changed files with 393 additions and 15 deletions
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@ -4,6 +4,9 @@ import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.Optional;
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/**
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* @author TheElk801
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@ -13,8 +16,10 @@ public enum ControllerSpeedCount implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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// TODO: Implement this
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return 0;
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return Optional
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.ofNullable(game.getPlayer(sourceAbility.getControllerId()))
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.map(Player::getSpeed)
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.orElse(0);
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}
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@Override
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