forked from External/mage
Implementing "Start your engines!" mechanic (#13259)
* add initial speed handling * finish speed implementation * remove skip list * add initial test * add some more tests * change speed initialization to state-based action * add opponent speed check * add control change test * add check for speed 5
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11 changed files with 393 additions and 15 deletions
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@ -38,9 +38,21 @@ class MaxSpeedAbilityEffect extends ContinuousEffectImpl {
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private final Ability ability;
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private static Duration getDuration(Ability ability) {
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switch (ability.getZone()) {
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case BATTLEFIELD:
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return Duration.WhileOnBattlefield;
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case GRAVEYARD:
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return Duration.WhileInGraveyard;
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default:
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return Duration.Custom;
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}
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}
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MaxSpeedAbilityEffect(Ability ability) {
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super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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super(getDuration(ability), Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.ability = ability;
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this.ability.setRuleVisible(false);
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}
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private MaxSpeedAbilityEffect(final MaxSpeedAbilityEffect effect) {
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