[CMM] Implement Demon of Fate's Design (#10737)

* refactor SacrificeCostManaValue to be an enum.

* [CMM] Implement Demon of Fates Design

* Add Unit Tests, including one bug on alternative cost.

* fix alternativeCosts made from dynamicCost returning that they were not activated when paid.

* fix small issues, add hint

* cleanup tests and add a couple

* Capitalize enum instances

* Minor fixes

* simplify the ContinuousEffect

* use the ConditionPermanentHint made for the Demon

* fix text
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Susucre 2023-08-12 21:49:06 +02:00 committed by GitHub
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22 changed files with 707 additions and 111 deletions

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@ -0,0 +1,37 @@
package mage.abilities.condition.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.cards.AdventureCardSpell;
import mage.cards.Card;
import mage.cards.ModalDoubleFacedCardHalf;
import mage.cards.SplitCardHalf;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.stack.Spell;
import java.util.UUID;
public enum IsBeingCastFromHandCondition implements Condition {
instance;
@Override
public boolean apply(Game game, Ability source) {
MageObject object = game.getObject(source);
if (object instanceof SplitCardHalf || object instanceof AdventureCardSpell || object instanceof ModalDoubleFacedCardHalf) {
UUID mainCardId = ((Card) object).getMainCard().getId();
object = game.getObject(mainCardId);
}
if (object instanceof Spell) { // needed to check if it can be cast by alternate cost
Spell spell = (Spell) object;
return Zone.HAND.equals(spell.getFromZone());
}
if (object instanceof Card) { // needed for the check what's playable
Card card = (Card) object;
return game.getPlayer(card.getOwnerId()).getHand().get(card.getId(), game) != null;
}
return false;
}
}