forked from External/mage
refactor: deduplicate combat damage steps (#11566)
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4 changed files with 22 additions and 95 deletions
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@ -1,5 +1,3 @@
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package mage.game.turn;
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import mage.constants.TurnPhase;
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@ -18,8 +16,8 @@ public class CombatPhase extends Phase {
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this.steps.add(new BeginCombatStep());
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this.steps.add(new DeclareAttackersStep());
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this.steps.add(new DeclareBlockersStep());
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this.steps.add(new FirstCombatDamageStep());
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this.steps.add(new CombatDamageStep());
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this.steps.add(new CombatDamageStep(true));
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this.steps.add(new CombatDamageStep(false));
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this.steps.add(new EndOfCombatStep());
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}
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