[CN2] Added 8/15 spoilers to mtg-cards-data.txt. Added Inquisition of Kozilek reprint.

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fireshoes 2016-08-15 11:17:51 -05:00
parent 6b2d326f7b
commit eeaea4c566
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*/
package mage.sets.conspiracytakethecrown;
import java.util.UUID;
import mage.constants.Rarity;
/**
*
* @author fireshoes
*/
public class InquisitionOfKozilek extends mage.sets.riseoftheeldrazi.InquisitionOfKozilek {
public InquisitionOfKozilek(UUID ownerId) {
super(ownerId);
this.cardNumber = "146";
this.expansionSetCode = "CN2";
this.rarity = Rarity.RARE;
}
public InquisitionOfKozilek(final InquisitionOfKozilek card) {
super(card);
}
@Override
public InquisitionOfKozilek copy() {
return new InquisitionOfKozilek(this);
}
}

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@ -3458,7 +3458,24 @@ Tukatongue Thallid|Conflux|96|C|{G}|Creature - Fungus|1|1|When Tukatongue Thalli
Wild Leotau|Conflux|97|C|{2}{G}{G}|Creature - Cat|5|4|At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.|
Apocalypse Hydra|Conflux|98|M|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.|
Blood Tyrant|Conflux|99|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.|
Hold the Perimeter|Conspiracy: Take the Crown|6|R||Conspiracy|||<i>(Start the game with this conspiracy face up in the command zone.)</i>$At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.$At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."|
Natural Unity|Conspiracy: Take the Crown|9|C||Conspiracy|||Hidden agenda <i>(Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)</i>$Creature you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."|
Sovereign's Realm|Conspiracy: Take the Crown|10|M||Conspiracy|||<i>(Start the game with this conspiracy face up in the command zone.)</i>$Your deck can't have basic land cards and your starting hand size is five.$Exile a card from you hand: This turn, you may play basic land cards from outside the game.$Basic lands you control have "{T}: Add one mana of any color to your mana pool."|
Summoner's Bond|Conspiracy: Take the Crown|11|U||Conspiracy|||Double agenda <i>(Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)</i>$Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.|
Lieutenants of the Guard|Conspiracy: Take the Crown|16|C|{4}{W}|Creature - Human Soldier|2|2|<i>Council's dilemma</i> &mdash; When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.|
Paliano Vanguard|Conspiracy: Take the Crown|20|R|{1}{W}|Creature - Human Soldier|2|2|Draft Paliano Vanguard face up.$As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.$Other creature you control of a type you noted for cards named Paliano Vanguard get +1/+1.|
Illusion of Choice|Conspiracy: Take the Crown|31|U|{U}|Instant|||You choose how each player votes this turn.$Draw a card.|
Jeering Homunculus|Conspiracy: Take the Crown|35|C|{1}{U}|Creature - Homunculus|0|4|When Jeering Homunculus enters the battlefield, you may goad target creature. <i>(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)</i>|
Capital Punishment|Conspiracy: Take the Crown|40|R|{4}{B}{B}|Sorcery|||<i>Council's dilemma</i> &mdash; Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.|
Besmirch|Conspiracy: Take the Crown|49|U|{1}{R}{R}|Sorcery|||Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. <i>(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)</i>|
Crown-Hunter Hireling|Conspiracy: Take the Crown|50|C|{4}{R}|Creature - Ogre Mercenary|4|4|When Crown-Hunter Hireling enters the battlefield, you become the monarch.$Crown-Hunter Hireling can't attack unless defending player is the monarch.|
Deputized Protester|Conspiracy: Take the Crown|51|C|{2}{R}|Creature - Human Warrior|2|1|Menace <i>(This creature can't be blocked except by two or more creatures.)</i>$Melee <i>(Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)</i>|
Animus of Predation|Conspiracy: Take the Crown|60|U|{4}{G}|Creature - Avatar|4|4|Draft Animus of Predation face up.$As you draft a card, you may remove it from the draft face up. <i>(Those cards aren't in your card pool.)</i>$If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.|
Domesticated Hydra|Conspiracy: Take the Crown|63|U|{2}{G}{G}|Creature - Hydra|3|3|{X}{G}{G}{G}: Monstrosity X. <i>(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)</i>$As long as Domesticated Hydra is monstrous, it has trample.|
Kaya, Ghost Assassin|Conspiracy: Take the Crown|75|M|{2}{W}{B}|Planeswalker - Kaya|||0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.$-1: Each opponent loses 2 life and you gain 2 life.$-2: Each opponent discards a card and you draw a card.|
Knights of the Black Rose|Conspiracy: Take the Crown|76|U|{3}{W}{B}|Creature - Human Knight|4|4|When Knights of the Black Rose enters the battlefield, you become the monarch.$Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.|
Queen Marchesa|Conspiracy: Take the Crown|78|M|{1}{R}{W}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch, haste$When Queen Marchesa enters the battlefield, you become the monarch.$At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.|
Inquisition of Kozilek|Conspiracy: Take the Crown|146|R|{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.|
Archangel's Light|Dark Ascension|1|M|{7}{W}|Sorcery|||You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.|
Hollowhenge Spirit|Dark Ascension|10|U|{3}{W}|Creature - Spirit|2|2|Flash <i>(You may cast this spell any time you could cast an instant.)</i>$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.|
Nearheath Stalker|Dark Ascension|100|C|{4}{R}|Creature - Vampire Rogue|4|1|Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>|