forked from External/mage
Ability refactor: source improves, deprecated code removed;
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27 changed files with 37 additions and 39 deletions
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@ -1759,8 +1759,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void phasing(Game game) {
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//20091005 - 502.1
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List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(playerId);
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for (Permanent permanent : game.getBattlefield().getPhasedIn(playerId)) {
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List<Permanent> phasedOut = game.getBattlefield().getPhasedOut(game, playerId);
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for (Permanent permanent : game.getBattlefield().getPhasedIn(game, playerId)) {
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// 502.15i When a permanent phases out, any local enchantments or Equipment
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// attached to that permanent phase out at the same time. This alternate way of
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// phasing out is known as phasing out "indirectly." An enchantment or Equipment
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