vertical layout
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Failure 2025-02-15 20:59:50 -08:00
parent 818a9442a9
commit ee75192f0a
5 changed files with 83 additions and 12 deletions

View file

@ -131,6 +131,8 @@ public final class GamePanel extends javax.swing.JPanel {
private final Map<String, MageSplitter> splitters = new LinkedHashMap<>(); // settings key, splitter
// do not save splitters in intermediate state, e.g. connection to new server with active game
private boolean isSplittersFullyRestored = false;
private boolean vertical = false;
public static class MageSplitter {
JSplitPane splitPane;
@ -228,6 +230,7 @@ public final class GamePanel extends javax.swing.JPanel {
}
public GamePanel() {
this.vertical = PreferencesDialog.getCachedValue(KEY_GUI_VERTICAL_LAYOUT, "false").equals("true");
initComponents = true;
initComponents();
@ -259,9 +262,16 @@ public final class GamePanel extends javax.swing.JPanel {
pnlCommandsSkipAndStack.add(pnlShortCuts, BorderLayout.NORTH);
pnlCommandsSkipAndStack.add(stackObjects, BorderLayout.CENTER);
// ... split: feedback + hand <|> skip + stack
splitHandAndStack.setLeftComponent(pnlCommandsFeedbackAndHand);
splitHandAndStack.setRightComponent(pnlCommandsSkipAndStack);
splitHandAndStack.setResizeWeight(DIVIDER_KEEP_RIGHT_COMPONENT);
if (vertical) {
splitHandAndStack.setOrientation(javax.swing.JSplitPane.VERTICAL_SPLIT);
splitHandAndStack.setBottomComponent(pnlCommandsFeedbackAndHand);
splitHandAndStack.setTopComponent(pnlCommandsSkipAndStack);
splitHandAndStack.setResizeWeight(DIVIDER_KEEP_RIGHT_COMPONENT);
} else {
splitHandAndStack.setLeftComponent(pnlCommandsFeedbackAndHand);
splitHandAndStack.setRightComponent(pnlCommandsSkipAndStack);
splitHandAndStack.setResizeWeight(DIVIDER_KEEP_RIGHT_COMPONENT);
}
pnlCommandsFeedbackAndHand.setMinimumSize(new Dimension(0, 0)); // allow any sizes for hand
pnlCommandsSkipAndStack.setMinimumSize(new Dimension(0, 0)); // allow any sizes for stack
// ... all
@ -302,7 +312,9 @@ public final class GamePanel extends javax.swing.JPanel {
final JLayeredPane jLayeredBackgroundPane = new JLayeredPane();
jLayeredBackgroundPane.setSize(1024, 768);
this.add(jLayeredBackgroundPane);
jLayeredBackgroundPane.add(splitGameAndBigCard, JLayeredPane.DEFAULT_LAYER);
var basePane = this.vertical ? splitBattlefieldAndChats : splitGameAndBigCard;
jLayeredBackgroundPane.add(basePane, JLayeredPane.DEFAULT_LAYER);
Map<String, JComponent> myUi = getUIComponents(jLayeredBackgroundPane);
Plugins.instance.updateGamePanel(myUi);
@ -314,7 +326,7 @@ public final class GamePanel extends javax.swing.JPanel {
int width = ((JComponent) e.getSource()).getWidth();
int height = ((JComponent) e.getSource()).getHeight();
jLayeredBackgroundPane.setSize(width, height);
splitGameAndBigCard.setSize(width, height);
basePane.setSize(width, height);
if (height < storedHeight) {
// TODO: wtf, is it needs? Research and delete that code with storedHeight
@ -552,7 +564,11 @@ public final class GamePanel extends javax.swing.JPanel {
float guiScale = GUISizeHelper.dialogGuiScale;
int hGap = GUISizeHelper.guiSizeScale(SKIP_BUTTONS_SPACE_H, guiScale);
int vGap = GUISizeHelper.guiSizeScale(SKIP_BUTTONS_SPACE_V, guiScale);
pnlShortCuts.setLayout(new FlowLayout(FlowLayout.RIGHT, hGap, vGap));
if (vertical) {
pnlShortCuts.setLayout(new FlowLayout(FlowLayout.CENTER, 1, vGap));
} else {
pnlShortCuts.setLayout(new FlowLayout(FlowLayout.RIGHT, hGap, vGap));
}
// skip buttons - sizes
Dimension strictSize = new Dimension(2 * GUISizeHelper.gameCommandButtonHeight, GUISizeHelper.gameCommandButtonHeight);
setSkipButtonSize(btnCancelSkip, guiScale, strictSize);
@ -2274,7 +2290,7 @@ public final class GamePanel extends javax.swing.JPanel {
}
@SuppressWarnings("unchecked")
private void initComponents() {
private boolean initComponents() {
abilityPicker = new mage.client.components.ability.AbilityPicker(GUISizeHelper.dialogGuiScale);
pnlHelperHandButtonsStackArea = new javax.swing.JPanel();
pnlShortCuts = new javax.swing.JPanel();
@ -2358,7 +2374,11 @@ public final class GamePanel extends javax.swing.JPanel {
// split: chat <|> game logs
splitChatAndLogs = new javax.swing.JSplitPane();
splitChatAndLogs.setOrientation(javax.swing.JSplitPane.VERTICAL_SPLIT);
if (vertical) {
splitChatAndLogs.setOrientation(javax.swing.JSplitPane.HORIZONTAL_SPLIT);
} else {
splitChatAndLogs.setOrientation(javax.swing.JSplitPane.VERTICAL_SPLIT);
}
splitChatAndLogs.setResizeWeight(DIVIDER_KEEP_LEFT_COMPONENT);
splitChatAndLogs.setTopComponent(userChatPanel);
splitChatAndLogs.setBottomComponent(gameChatPanel);
@ -2368,8 +2388,15 @@ public final class GamePanel extends javax.swing.JPanel {
splitBattlefieldAndChats.setBorder(null);
splitBattlefieldAndChats.setResizeWeight(DIVIDER_KEEP_RIGHT_COMPONENT);
splitBattlefieldAndChats.setOneTouchExpandable(true);
splitBattlefieldAndChats.setLeftComponent(pnlHelperHandButtonsStackArea);
splitBattlefieldAndChats.setRightComponent(splitChatAndLogs);
if (vertical) {
splitBattlefieldAndChats.setOrientation(javax.swing.JSplitPane.VERTICAL_SPLIT);
splitBattlefieldAndChats.setBottomComponent(pnlHelperHandButtonsStackArea);
splitBattlefieldAndChats.setTopComponent(splitChatAndLogs);
} else {
splitBattlefieldAndChats.setLeftComponent(pnlHelperHandButtonsStackArea);
splitBattlefieldAndChats.setRightComponent(splitChatAndLogs);
}
// warning, it's important to store/restore splitters in same order as real life GUI
// from outer to inner (otherwise panels will be hidden or weird)
@ -2752,7 +2779,10 @@ public final class GamePanel extends javax.swing.JPanel {
// split: game <|> chat/log
splitGameAndBigCard.setLeftComponent(splitBattlefieldAndChats);
splitGameAndBigCard.setRightComponent(bigCardPanel);
if (!vertical) {
splitGameAndBigCard.setRightComponent(bigCardPanel);
}
return vertical;
}
private void removeListener() {
@ -2820,7 +2850,7 @@ public final class GamePanel extends javax.swing.JPanel {
this.btnSkipForward.removeActionListener(al);
}
final BasicSplitPaneUI myUi = (BasicSplitPaneUI) splitGameAndBigCard.getUI();
final BasicSplitPaneUI myUi = vertical ? (BasicSplitPaneUI) splitBattlefieldAndChats.getUI() : (BasicSplitPaneUI) splitGameAndBigCard.getUI();
final BasicSplitPaneDivider divider = myUi.getDivider();
final JButton upArrowButton = (JButton) divider.getComponent(0);
for (ActionListener al : upArrowButton.getActionListeners()) {