Missing comments

This commit is contained in:
Oleg Agafonov 2019-11-28 23:52:23 +04:00
parent 2d57c8061e
commit ee74c7547c

View file

@ -1,8 +1,5 @@
package mage.cards.s;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
@ -16,11 +13,7 @@ import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
@ -28,18 +21,25 @@ import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author Viserion
*/
public final class SwordOfFeastAndFamine extends CardImpl {
public SwordOfFeastAndFamine(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}");
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
this.subtype.add(SubType.EQUIPMENT);
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
// Equipped creature gets +2/+2 and has protection from black and from green.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.GREEN, ObjectColor.BLACK), AttachmentType.EQUIPMENT)));
// Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
this.addAbility(new SwordOfFeastAndFamineAbility());
}
@ -76,7 +76,7 @@ class SwordOfFeastAndFamineAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
for (Effect effect : this.getEffects()) {