* Fixed a bug were abilities could trigger when a permanent was moved to graveyard but the triggering ability from the moved permanent were removed at that time.

This commit is contained in:
LevelX2 2016-01-30 01:15:34 +01:00
parent bb9dd1600e
commit ee6aa7a1e2
2 changed files with 26 additions and 29 deletions

View file

@ -19,6 +19,7 @@ public class PutIntoGraveFromBattlefieldSourceTriggeredAbility extends Triggered
public PutIntoGraveFromBattlefieldSourceTriggeredAbility(Effect effect, boolean optional) {
super(Zone.ALL, effect, optional);
setLeavesTheBattlefieldTrigger(true);
}
PutIntoGraveFromBattlefieldSourceTriggeredAbility(PutIntoGraveFromBattlefieldSourceTriggeredAbility ability) {
@ -37,14 +38,14 @@ public class PutIntoGraveFromBattlefieldSourceTriggeredAbility extends Triggered
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
Permanent permanent = zEvent.getTarget();
if (permanent != null &&
zEvent.getToZone() == Zone.GRAVEYARD &&
zEvent.getFromZone() == Zone.BATTLEFIELD &&
permanent.getId().equals(this.getSourceId())) {
return true;
if (event.getTargetId().equals(getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
Permanent permanent = zEvent.getTarget();
if (permanent != null
&& zEvent.getToZone() == Zone.GRAVEYARD
&& zEvent.getFromZone() == Zone.BATTLEFIELD) {
return true;
}
}
return false;
}