From ed6bd4d7a7e5e1d4dccb5e59a098427ba0324372 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 3 Dec 2020 15:55:28 +0100 Subject: [PATCH] * Hans Eriksson - Fixed not working triggered fight ability (fixes #7219). --- Mage.Sets/src/mage/cards/h/HansEriksson.java | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/h/HansEriksson.java b/Mage.Sets/src/mage/cards/h/HansEriksson.java index e7620c807e4..e5e2cf55e3f 100644 --- a/Mage.Sets/src/mage/cards/h/HansEriksson.java +++ b/Mage.Sets/src/mage/cards/h/HansEriksson.java @@ -21,6 +21,8 @@ import mage.players.Player; import mage.target.common.TargetPlayerOrPlaneswalker; import java.util.UUID; +import mage.abilities.effects.Effect; +import mage.target.targetpointer.FixedTarget; /** * @author TheElk801 @@ -111,10 +113,12 @@ class HansErikssonEffect extends OneShotEffect { if (defenderId != null) { game.getCombat().addAttackerToCombat(permanent.getId(), defenderId, game); } + Effect fightEffect = new FightTargetSourceEffect(); + fightEffect.setTargetPointer(new FixedTarget(permanent, game)); ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility( - new FightTargetSourceEffect(), false, + fightEffect, false, "When you put a creature card onto the battlefield this way, it fights {this}" - ); + ); game.fireReflexiveTriggeredAbility(ability, source); return true; }