forked from External/mage
* Added logic to check if a card had a triggered ability in the graveyard if it was moved from graveyard to a hidden zone. Because if not, the ability does not trigger.
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7 changed files with 173 additions and 32 deletions
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@ -44,7 +44,9 @@ class DredgeEffect extends ReplacementEffectImpl {
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public DredgeEffect(int value) {
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super(Duration.WhileInGraveyard, Outcome.AIDontUseIt);
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this.amount = value;
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this.staticText = new StringBuilder("Dredge ").append(Integer.toString(value)).append(" <i>(If you would draw a card, instead you may put exactly ").append(value).append(" card(s) from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)</i>").toString();
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this.staticText = ("Dredge ") + Integer.toString(value) + " <i>(If you would draw a card, instead you may put exactly "
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+ value + " card(s) from the top of your library into your graveyard. If you do, return this card from "
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+ "your graveyard to your hand. Otherwise, draw a card.)</i>";
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}
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public DredgeEffect(final DredgeEffect effect) {
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