forked from External/mage
Startled Awake - Fixed that it did not return correctly transfered after using activated ability (fixes #1700).
This commit is contained in:
parent
9c8258c54b
commit
ebac7426dc
2 changed files with 33 additions and 2 deletions
|
|
@ -33,7 +33,6 @@ import mage.abilities.common.ActivateAsSorceryActivatedAbility;
|
|||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
|
||||
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
|
||||
import mage.abilities.keyword.TransformAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
|
|
@ -64,7 +63,7 @@ public class StartledAwake extends CardImpl {
|
|||
|
||||
// {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
|
||||
this.addAbility(new TransformAbility());
|
||||
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{3}{U}{U}"));
|
||||
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.GRAVEYARD, new StartledAwakeReturnTransformedEffect(), new ManaCostsImpl("{3}{U}{U}"));
|
||||
this.addAbility(ability);
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,9 +27,12 @@
|
|||
*/
|
||||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
|
@ -181,4 +184,33 @@ public class TransformTest extends CardTestPlayerBase {
|
|||
assertPermanentCount(playerA, "Timber Shredder", 1); // Night-side card of Hinterland Logger, Werewolf (non-human)
|
||||
assertPermanentCount(playerA, "Wolf", 1); // wolf token created
|
||||
}
|
||||
|
||||
/**
|
||||
* Yeah, it sounds like the same thing. When Startled Awake is in the
|
||||
* graveyard, you can pay CMC 5 to return it, flipped, to the battlefield as
|
||||
* a 1/1 creature. However, after paying the 5 it returns unflipped and just
|
||||
* stays on the battlefield as a sorcery, of which it can't be interacted
|
||||
* with at all wording of the card."
|
||||
*/
|
||||
@Test
|
||||
public void testStartledAwake() {
|
||||
// Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
|
||||
// {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
|
||||
addCard(Zone.HAND, playerA, "Startled Awake"); // SORCERY {2}{U}{U}"
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Startled Awake");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{U}{U}");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, 13);
|
||||
assertGraveyardCount(playerA, "Startled Awake", 0);
|
||||
assertPermanentCount(playerA, "Persistent Nightmare", 1); // Night-side card of Startled Awake
|
||||
Permanent nightmare = getPermanent("Persistent Nightmare", playerA);
|
||||
Assert.assertTrue("Has to have creature card type", nightmare.getCardType().contains(CardType.CREATURE));
|
||||
Assert.assertFalse("Has not to have sorcery card type", nightmare.getCardType().contains(CardType.SORCERY));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue