forked from External/mage
* Fixed a problem with "put into the graveyard from anywhere triggers" that checked wrongly the state of the source object on the battlefield if went to graveyard itself.
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16 changed files with 229 additions and 128 deletions
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@ -56,6 +56,10 @@ public interface TriggeredAbility extends Ability {
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boolean isOptional();
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boolean isLeavesTheBattlefieldTrigger();
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void setLeavesTheBattlefieldTrigger(boolean leavesTheBattlefieldTrigger);
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@Override
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TriggeredAbility copy();
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