forked from External/mage
fix Druid of the Emerald Grove (#10583)
10-19 locked the game in a choose action with no choice. 20 was broken due to a wrong boolean logic.
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1 changed files with 2 additions and 2 deletions
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@ -108,7 +108,7 @@ class DruidOfTheEmeraldGroveEffect extends RollDieWithResultTableEffect {
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break;
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default:
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TargetCard target = new TargetCardInLibrary();
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player.choose(outcome, target, source, game);
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player.choose(outcome, cards, target, source, game);
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card = cards.get(target.getFirstTarget(), game);
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}
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if (card != null) {
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@ -119,7 +119,7 @@ class DruidOfTheEmeraldGroveEffect extends RollDieWithResultTableEffect {
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cards.remove(card);
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}
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player.moveCards(cards, Zone.HAND, source, game);
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} else if (amount != 20) {
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} else {
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player.moveCards(
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cards.getCards(game), Zone.BATTLEFIELD, source, game,
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true, false, false, null
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