Implemented Soul Echo

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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.DontLoseByZeroOrLessLifeEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author L_J
*/
public class SoulEcho extends CardImpl {
public SoulEcho(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{X}{W}{W}");
// Soul Echo enters the battlefield with X echo counters on it.
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.ECHO.createInstance())));
// You don't lose the game for having 0 or less life.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontLoseByZeroOrLessLifeEffect(Duration.WhileOnBattlefield)));
// At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it.
// Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Effect effect = new ConditionalOneShotEffect(new SacrificeSourceEffect(), new SoulEchoOpponentsChoiceEffect(), new SourceHasCounterCondition(CounterType.ECHO, 0, 0), "sacrifice {this} if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from {this} instead");
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.YOU, false, false);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public SoulEcho(final SoulEcho card) {
super(card);
}
@Override
public SoulEcho copy() {
return new SoulEcho(this);
}
}
class SoulEchoOpponentsChoiceEffect extends OneShotEffect {
public SoulEchoOpponentsChoiceEffect() {
super(Outcome.PreventDamage);
staticText = "target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from {this} instead";
}
public SoulEchoOpponentsChoiceEffect(final SoulEchoOpponentsChoiceEffect effect) {
super(effect);
}
@Override
public SoulEchoOpponentsChoiceEffect copy() {
return new SoulEchoOpponentsChoiceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
Player opponent = game.getPlayer(targetPointer.getFirst(game, source));
if (controller != null && opponent != null && permanent != null) {
if (opponent.chooseUse(outcome, "Would you like to have all damage dealt to " + controller.getLogName() + " be decremented from echo counters on " + permanent.getLogName() + " until " + controller.getLogName() + "'s next upkeep instead?", source, game)) {
game.informPlayers("Until " + controller.getLogName() + "'s next upkeep, for each 1 damage that would be dealt to " + controller.getLogName() + ", an echo counter from " + permanent.getLogName() + " is removed instead");
game.addEffect(new SoulEchoReplacementEffect(), source);
}
return true;
}
return false;
}
}
class SoulEchoReplacementEffect extends ReplacementEffectImpl {
private boolean sameStep = true;
SoulEchoReplacementEffect() {
super(Duration.Custom, Outcome.PreventDamage);
}
SoulEchoReplacementEffect(final SoulEchoReplacementEffect effect) {
super(effect);
}
@Override
public boolean isInactive(Ability source, Game game) {
if (game.getPhase().getStep().getType() == PhaseStep.UPKEEP) {
if (!sameStep && game.getActivePlayerId().equals(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
return true;
}
} else {
sameStep = false;
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamageEvent damageEvent = (DamageEvent) event;
int damage = damageEvent.getAmount();
Permanent permanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (permanent != null && controller != null) {
permanent.removeCounters(CounterType.ECHO.createInstance(damage), game);
game.informPlayers(controller.getLogName() + ": " + damage + " damage replaced with " + permanent.getLogName());
}
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getTargetId().equals(source.getControllerId());
}
@Override
public SoulEchoReplacementEffect copy() {
return new SoulEchoReplacementEffect(this);
}
}