added timeout on sideboard + show construct and/or sideboard on reconnect

This commit is contained in:
BetaSteward 2011-09-03 21:44:05 -04:00
parent a4ed12b47b
commit ea44fc973f
18 changed files with 161 additions and 53 deletions

View file

@ -27,8 +27,10 @@
*/
package mage.server;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
@ -62,6 +64,8 @@ public class User {
private Map<UUID, GameSession> gameSessions = new HashMap<UUID, GameSession>();
private Map<UUID, DraftSession> draftSessions = new HashMap<UUID, DraftSession>();
private Map<UUID, TournamentSession> tournamentSessions = new HashMap<UUID, TournamentSession>();
private Map<UUID, TournamentSession> constructing = new HashMap<UUID, TournamentSession>();
private Map<UUID, Deck> sideboarding = new HashMap<UUID, Deck>();
public User(String userName, String host) {
this.userName = userName;
@ -130,6 +134,7 @@ public class User {
public void sideboard(final Deck deck, final UUID tableId, final int time) {
fireCallback(new ClientCallback("sideboard", tableId, new TableClientMessage(deck, tableId, time)));
sideboarding.put(tableId, deck);
}
public void construct(final Deck deck, final UUID tableId, final int time) {
@ -187,6 +192,13 @@ public class User {
entry.getValue().init();
entry.getValue().update();
}
for (Entry<UUID, TournamentSession> entry: constructing.entrySet()) {
entry.getValue().construct(0);
}
for (Entry<UUID, Deck> entry: sideboarding.entrySet()) {
int remaining = TableManager.getInstance().getController(entry.getKey()).getRemainingTime();
sideboard(entry.getValue(), entry.getKey(), remaining);
}
}
public void addGame(UUID playerId, GameSession gameSession) {
@ -220,8 +232,20 @@ public class User {
public void removeTable(UUID playerId) {
tables.remove(playerId);
}
public void addConstructing(UUID playerId, TournamentSession tournamentSession) {
constructing.put(playerId, tournamentSession);
}
public void kill() {
public void removeConstructing(UUID playerId) {
constructing.remove(playerId);
}
public void removeSideboarding(UUID tableId) {
sideboarding.remove(tableId);
}
public void kill() {
for (GameSession session: gameSessions.values()) {
session.kill();
}