forked from External/mage
[BLB] Implement Season of Gathering and Pawprints mechanic (#12617)
* Add skeleton * Implement Pawprints modal functionality * Implement Seasons of Gathering * remove unused imports * Add Pawprints test * use withPawPRintValue() instead of setter * use 0 for non-pawprint mode and modes classes and move mode validation to addMode * Use GreatestPowerAmongControlledCreaturesValue * Fix pawprints check * calcualte sleected pawprint count based on selected modes * move max pawprints check to getAvailableModes * fix max pawprints checks
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6 changed files with 449 additions and 8 deletions
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@ -19,6 +19,7 @@ public class Mode implements Serializable {
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protected final Effects effects;
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protected String flavorWord;
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protected Cost cost = null;
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protected int pawPrintValue = 0; //0 = does not use pawprints
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/**
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* Optional Tag to distinguish this mode from others.
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* In the case of modes that players can only choose once,
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@ -42,6 +43,7 @@ public class Mode implements Serializable {
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this.flavorWord = mode.flavorWord;
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this.modeTag = mode.modeTag;
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this.cost = mode.cost != null ? mode.cost.copy() : null;
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this.pawPrintValue = mode.pawPrintValue;
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}
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public UUID setRandomId() {
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@ -119,4 +121,13 @@ public class Mode implements Serializable {
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public Cost getCost() {
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return cost;
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}
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public Mode withPawPrintValue(int pawPrintValue) {
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this.pawPrintValue = pawPrintValue;
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return this;
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}
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public int getPawPrintValue() {
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return pawPrintValue;
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}
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}
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