forked from External/mage
Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SpellCastAllTriggeredAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.GainLifeTargetEffect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.constants.Outcome;
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import mage.constants.SetTargetPointer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterSpell;
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import mage.game.Game;
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import mage.game.command.Plane;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class FieldsOfSummerPlane extends Plane {
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private final static FilterSpell filter = new FilterSpell("a spell");
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public FieldsOfSummerPlane() {
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this.setName("Plane - Fields of Summer");
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this.setExpansionSetCodeForImage("PCA");
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// Whenever a player casts a spell, that player may gain 2 life
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SpellCastAllTriggeredAbility ability = new SpellCastAllTriggeredAbility(Zone.COMMAND, new FieldsOfSummerEffect(), filter, false, SetTargetPointer.PLAYER);
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, you may gain 10 life
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Effect chaosEffect = new GainLifeEffect(10);
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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class FieldsOfSummerEffect extends OneShotEffect {
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public FieldsOfSummerEffect() {
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super(Outcome.GainLife);
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this.staticText = "that player may gain 2 life";
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}
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public FieldsOfSummerEffect(final FieldsOfSummerEffect effect) {
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super(effect);
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}
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@Override
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public FieldsOfSummerEffect copy() {
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return new FieldsOfSummerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player owner = game.getPlayer(this.getTargetPointer().getFirst(game, source));
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if (owner != null && owner.canRespond() && owner.chooseUse(Outcome.Benefit, "Gain 2 life?", source, game)) {
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Effect effect = new GainLifeTargetEffect(2);
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effect.setTargetPointer(new FixedTarget(owner.getId())).apply(game, source);
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return true;
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}
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return false;
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}
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}
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