forked from External/mage
Beginning of implementation of Planechase.
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
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parent
ecbe7e68a6
commit
e932c139d9
32 changed files with 2042 additions and 18 deletions
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@ -63,6 +63,7 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.game.command.Plane;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -621,9 +622,9 @@ public abstract class AbilityImpl implements Ability {
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@Override
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public void setControllerId(UUID controllerId) {
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this.controllerId = controllerId;
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for (Watcher watcher : watchers) {
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watcher.setControllerId(controllerId);
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}
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for (Watcher watcher : watchers) {
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watcher.setControllerId(controllerId);
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}
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if (subAbilities != null) {
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for (Ability subAbility : subAbilities) {
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@ -649,9 +650,9 @@ public abstract class AbilityImpl implements Ability {
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subAbility.setSourceId(sourceId);
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}
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}
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for (Watcher watcher : watchers) {
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watcher.setSourceId(sourceId);
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}
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for (Watcher watcher : watchers) {
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watcher.setSourceId(sourceId);
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}
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}
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@ -923,8 +924,8 @@ public abstract class AbilityImpl implements Ability {
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return true;
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}
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MageObject object = game.getObject(this.getSourceId());
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// emblem are always actual
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if (object != null && object instanceof Emblem) {
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// emblem/planes are always actual
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if (object != null && (object instanceof Emblem || object instanceof Plane)) {
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return true;
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}
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}
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