fixed large hand cards + improved resizing

This commit is contained in:
BetaSteward 2011-12-01 14:49:14 -05:00
parent 70421439f0
commit e911f0b662
4 changed files with 28 additions and 21 deletions

View file

@ -182,7 +182,7 @@ public class GamePanel extends javax.swing.JPanel {
bigCard.setPreferredSize(bbDimension);
pnlGameInfo.revalidate();
pnlGameInfo.repaint();
this.handContainer.sizeHand(0.6);
this.handContainer.sizeHand(0.8, smallMode);
for (PlayAreaPanel p: players.values()) {
p.sizePlayer();
}
@ -197,7 +197,7 @@ public class GamePanel extends javax.swing.JPanel {
bigCard.setPreferredSize(bbDimension);
pnlGameInfo.revalidate();
pnlGameInfo.repaint();
this.handContainer.sizeHand(1);
this.handContainer.sizeHand(1, smallMode);
for (PlayAreaPanel p: players.values()) {
p.sizePlayer();
}
@ -840,23 +840,21 @@ public class GamePanel extends javax.swing.JPanel {
.addComponent(pnlGameInfo, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
.addGap(0)
.addGroup(gl_jPanel3.createParallelGroup(Alignment.LEADING)
.addComponent(handContainer, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(pnlBattlefield, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(handContainer, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jPhases, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)))
);
gl_jPanel3.setVerticalGroup(
gl_jPanel3.createParallelGroup(Alignment.TRAILING)
.addGroup(gl_jPanel3.createSequentialGroup()
.addComponent(pnlBattlefield, GroupLayout.DEFAULT_SIZE, 545, Short.MAX_VALUE)
.addPreferredGap(ComponentPlacement.RELATED)
.addComponent(handContainer, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
.addPreferredGap(ComponentPlacement.RELATED)
.addComponent(jPhases, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE))
.addComponent(pnlGameInfo, GroupLayout.DEFAULT_SIZE, 568, Short.MAX_VALUE)
);
jPanel3.setLayout(gl_jPanel3);
jPanel3.setMinimumSize(new Dimension(800, 600));
jPanel3.setMinimumSize(new Dimension(600, 400));
jSplitPane1.setLeftComponent(jPanel3);
gameChatPanel.setMinimumSize(new java.awt.Dimension(100, 48));