server: improved server stability (#11285) and reworked triggers/playable logic (#8426):

* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
This commit is contained in:
Oleg Agafonov 2024-04-16 23:10:04 +04:00
parent f68e435fc4
commit e8e2f23284
23 changed files with 362 additions and 120 deletions

View file

@ -274,7 +274,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer {
* @return a new game object with simulated players
*/
protected Game createMCTSGame(Game game) {
Game mcts = game.copy();
Game mcts = game.createSimulationForAI();
for (Player copyPlayer : mcts.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
@ -295,7 +295,6 @@ public class ComputerPlayerMCTS extends ComputerPlayer {
}
mcts.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
mcts.setSimulation(true);
mcts.resume();
return mcts;
}