forked from External/mage
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog); * game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087); * tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
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23 changed files with 362 additions and 120 deletions
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@ -820,7 +820,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void updateRange(Game game);
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ManaOptions getManaAvailable(Game game);
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ManaOptions getManaAvailable(Game originalGame);
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void addAvailableTriggeredMana(List<Mana> netManaAvailable);
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@ -832,7 +832,7 @@ public interface Player extends MageItem, Copyable<Player> {
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PlayableObjectsList getPlayableObjects(Game game, Zone zone);
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Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game);
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Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game originalGame);
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boolean addCounters(Counter counter, UUID playerAddingCounters, Ability source, Game game);
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