server: improved server stability (#11285) and reworked triggers/playable logic (#8426):

* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog);
* game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087);
* tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
This commit is contained in:
Oleg Agafonov 2024-04-16 23:10:04 +04:00
parent f68e435fc4
commit e8e2f23284
23 changed files with 362 additions and 120 deletions

View file

@ -269,12 +269,18 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
boolean isSimulation();
void setSimulation(boolean checkPlayableState);
/**
* Prepare game for any simulations like AI or effects calc
*/
Game createSimulationForAI();
/**
* Prepare game for any playable calc (available mana/abilities)
*/
Game createSimulationForPlayableCalc();
boolean inCheckPlayableState();
void setCheckPlayableState(boolean checkPlayableState);
MageObject getLastKnownInformation(UUID objectId, Zone zone);
CardState getLastKnownInformationCard(UUID objectId, Zone zone);