forked from External/mage
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog); * game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087); * tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
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23 changed files with 362 additions and 120 deletions
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@ -6,7 +6,9 @@ import mage.constants.AbilityType;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.HashMap;
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import java.util.Set;
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import java.util.UUID;
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