forked from External/mage
* game: now all playable calculations done in game simulation, outside real game (no more freeze and ruined games by wrong Nyxbloom Ancient and other cards with wrong replacement dialog); * game: fixed multiple problems with triggers (wrong order, duplicated calls or "too many mana" bugs, see #8426, #12087); * tests: added data integrity checks for game's triggers (3 enabled and 3 disabled due current game engine logic);
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23 changed files with 362 additions and 120 deletions
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@ -169,6 +169,7 @@ public abstract class AbilityImpl implements Ability {
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if (checkIfClause(game)) {
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// Ability has started resolving. Fire event.
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// Used for abilities counting the number of resolutions like Ashling the Pilgrim.
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// TODO: called for mana abilities too, must be removed to safe place someday (see old place like StackAbility::resolve)
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game.fireEvent(new GameEvent(GameEvent.EventType.RESOLVING_ABILITY, this.getOriginalId(), this, this.getControllerId()));
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if (this instanceof TriggeredAbility) {
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for (UUID modeId : this.getModes().getSelectedModes()) {
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