From e8df43353abaddfadf8d85de96c5d7fc8716eaa6 Mon Sep 17 00:00:00 2001 From: "maurer.it" Date: Tue, 28 Dec 2010 23:43:26 -0500 Subject: [PATCH] Bloodghast complete and tested. --- Mage.Sets/src/mage/sets/zendikar/Bloodghast.java | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java index e0ca49628af..30a7eb4eb19 100644 --- a/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java +++ b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java @@ -27,7 +27,7 @@ */ package mage.sets.zendikar; -import mage.abilities.effects.common.CantBlockSourceEffect; +import mage.abilities.common.CantBlockAbility; import mage.Constants.Duration; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.TenOrLessLife; @@ -62,10 +62,10 @@ public class Bloodghast extends CardImpl { this.power = new MageInt(2); this.toughness = new MageInt(1); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockSourceEffect(Duration.WhileOnBattlefield, true))); + this.addAbility(CantBlockAbility.getInstance()); this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true)); ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(AN_OPPONENT), text))); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(AN_OPPONENT), "Bloodghast has haste as long as an opponent has 10 or less life."))); } public Bloodghast(final Bloodghast card) { @@ -76,6 +76,4 @@ public class Bloodghast extends CardImpl { public Bloodghast copy() { return new Bloodghast(this); } - - -} +} \ No newline at end of file