forked from External/mage
Card fixes: MuYanlingCelestialWind "up to" target, RampagingGrowthEffect trying to put player onto battlefield instead of card
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parent
8a3c6e1523
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e8c8b72a07
2 changed files with 2 additions and 2 deletions
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@ -38,7 +38,7 @@ public final class MuYanlingCelestialWind extends CardImpl {
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Ability ability = new LoyaltyAbility(new BoostTargetEffect(
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Ability ability = new LoyaltyAbility(new BoostTargetEffect(
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-5, 0, Duration.UntilYourNextTurn
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-5, 0, Duration.UntilYourNextTurn
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).setText("Until your next turn, up to one target creature gets -5/-0."), 1);
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).setText("Until your next turn, up to one target creature gets -5/-0."), 1);
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ability.addTarget(new TargetCreaturePermanent());
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ability.addTarget(new TargetCreaturePermanent(0, 1));
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this.addAbility(ability);
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this.addAbility(ability);
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// −3: Return up to two target creatures to their owners' hands.
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// −3: Return up to two target creatures to their owners' hands.
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@ -67,7 +67,7 @@ class RampagingGrowthEffect extends OneShotEffect {
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}
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}
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TargetCardInLibrary target = new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND_A);
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TargetCardInLibrary target = new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND_A);
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player.searchLibrary(target, source, game);
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player.searchLibrary(target, source, game);
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Card card = player.getLibrary().getCard(target.getTargetController(), game);
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Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
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if (card == null) {
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if (card == null) {
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player.shuffleLibrary(source, game);
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player.shuffleLibrary(source, game);
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return true;
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return true;
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