* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).

This commit is contained in:
LevelX2 2014-11-07 16:13:57 +01:00
parent 751365124e
commit e7e6a5bb99
4 changed files with 76 additions and 27 deletions

View file

@ -290,6 +290,20 @@ public abstract class GameImpl implements Game, Serializable {
}
}
@Override
public void unloadCard(Card card) {
gameCards.remove(card.getId());
state.removeCard(card);
if (card.isSplitCard()) {
Card leftCard = ((SplitCard)card).getLeftHalfCard();
gameCards.remove(leftCard.getId());
state.removeCard(leftCard);
Card rightCard = ((SplitCard)card).getRightHalfCard();
gameCards.remove(rightCard.getId());
state.removeCard(rightCard);
}
}
@Override
public Collection<Card> getCards() {
return gameCards.values();
@ -1414,6 +1428,25 @@ public abstract class GameImpl implements Game, Serializable {
}
}
// 704.5e
for (Player player: getPlayers().values()) {
for (Card card: player.getHand().getCards(this)) {
if (card.isCopy()) {
player.getHand().remove(card);
this.unloadCard(card);
}
}
}
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
for (Card card: this.getState().getExile().getAllCards(this)) {
if (card.isCopy()) {
this.getState().getExile().removeCard(card, this);
this.unloadCard(card);
}
}
// TODO Library + graveyard
List<Permanent> planeswalkers = new ArrayList<>();
List<Permanent> legendary = new ArrayList<>();
for (Permanent perm: getBattlefield().getAllActivePermanents()) {
@ -1649,13 +1682,6 @@ public abstract class GameImpl implements Game, Serializable {
}
}
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
for(Card card: this.getState().getExile().getAllCards(this)) {
if (card.isCopy()) {
this.getState().getExile().removeCard(card, this);
this.removeCard(card.getId());
}
}
//TODO: implement the rest
return somethingHappened;