forked from External/mage
* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).
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4 changed files with 76 additions and 27 deletions
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@ -80,6 +80,7 @@ public interface Game extends MageItem, Serializable {
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//game data methods
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void loadCards(Set<Card> cards, UUID ownerId);
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void unloadCard(Card card);
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Collection<Card> getCards();
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Object getCustomData();
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void setCustomData(Object data);
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