* Copied cards - Copied cards cease to exist on check of next state based effects if they are returned to hand (#611).

This commit is contained in:
LevelX2 2014-11-07 16:13:57 +01:00
parent 751365124e
commit e7e6a5bb99
4 changed files with 76 additions and 27 deletions

View file

@ -80,6 +80,7 @@ public interface Game extends MageItem, Serializable {
//game data methods
void loadCards(Set<Card> cards, UUID ownerId);
void unloadCard(Card card);
Collection<Card> getCards();
Object getCustomData();
void setCustomData(Object data);