forked from External/mage
[FIC] Implement Barret, Avalanche Leader
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Mage.Sets/src/mage/cards/b/BarretAvalancheLeader.java
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Mage.Sets/src/mage/cards/b/BarretAvalancheLeader.java
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package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.ReachAbility;
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import mage.abilities.triggers.BeginningOfCombatTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.RebelRedToken;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.EachTargetPointer;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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*/
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public final class BarretAvalancheLeader extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.EQUIPMENT);
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private static final FilterPermanent filter2 = new FilterControlledPermanent(SubType.REBEL);
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public BarretAvalancheLeader(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{G}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.REBEL);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Reach
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this.addAbility(ReachAbility.getInstance());
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// Avalanche! -- Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
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this.addAbility(new EntersBattlefieldAllTriggeredAbility(
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new CreateTokenEffect(new RebelRedToken()), filter
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).withFlavorWord("Avalanche!"));
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// At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
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Ability ability = new BeginningOfCombatTriggeredAbility(new BarretAvalancheLeaderEffect());
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ability.addTarget(new TargetPermanent(0, 1, filter));
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ability.addTarget(new TargetPermanent(filter2));
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this.addAbility(ability);
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}
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private BarretAvalancheLeader(final BarretAvalancheLeader card) {
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super(card);
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}
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@Override
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public BarretAvalancheLeader copy() {
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return new BarretAvalancheLeader(this);
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}
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}
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class BarretAvalancheLeaderEffect extends OneShotEffect {
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BarretAvalancheLeaderEffect() {
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super(Outcome.Benefit);
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staticText = "attach up to one target Equipment you control to target Rebel you control";
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this.setTargetPointer(new EachTargetPointer());
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}
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private BarretAvalancheLeaderEffect(final BarretAvalancheLeaderEffect effect) {
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super(effect);
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}
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@Override
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public BarretAvalancheLeaderEffect copy() {
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return new BarretAvalancheLeaderEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<Permanent> permanents = this
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.getTargetPointer()
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.getTargets(game, source)
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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return permanents.size() >= 2 && permanents.get(1).addAttachment(permanents.get(0).getId(), source, game);
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}
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}
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@ -42,6 +42,7 @@ public final class FinalFantasyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Authority of the Consuls", 232, Rarity.RARE, mage.cards.a.AuthorityOfTheConsuls.class));
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cards.add(new SetCardInfo("Baleful Strix", 318, Rarity.RARE, mage.cards.b.BalefulStrix.class));
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cards.add(new SetCardInfo("Bane of Progress", 299, Rarity.RARE, mage.cards.b.BaneOfProgress.class));
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cards.add(new SetCardInfo("Barret, Avalanche Leader", 79, Rarity.RARE, mage.cards.b.BarretAvalancheLeader.class));
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cards.add(new SetCardInfo("Bastion Protector", 233, Rarity.RARE, mage.cards.b.BastionProtector.class));
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cards.add(new SetCardInfo("Bastion of Remembrance", 274, Rarity.UNCOMMON, mage.cards.b.BastionOfRemembrance.class));
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cards.add(new SetCardInfo("Battlefield Forge", 375, Rarity.RARE, mage.cards.b.BattlefieldForge.class));
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