* Draft - Added possibility to mark a card to draft on timeout. Added sounds to draft. Changed compression of some sound files.

This commit is contained in:
LevelX2 2014-10-31 16:22:10 +01:00
parent c3adb1337b
commit e6c7fa5f96
28 changed files with 317 additions and 90 deletions

View file

@ -1590,31 +1590,31 @@ public final class GamePanel extends javax.swing.JPanel {
private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId);
AudioManager.playNextPhase();
AudioManager.playOnSkipButton();
updateSkipButtons(true, false, false, false);
}
private void btnUntilEndOfTurnActionPerformed(java.awt.event.ActionEvent evt) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId);
AudioManager.playNextPhase();
AudioManager.playOnSkipButton();
updateSkipButtons(false, true, false, false);
}
private void btnUntilNextMainPhaseActionPerformed(java.awt.event.ActionEvent evt) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId);
AudioManager.playNextPhase();
AudioManager.playOnSkipButton();
updateSkipButtons(false, false, true, false);
}
private void btnPassPriorityUntilNextYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId);
AudioManager.playNextPhase();
AudioManager.playOnSkipButton();
updateSkipButtons(false, false, false, true);
}
private void restorePriorityActionPerformed(java.awt.event.ActionEvent evt) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId);
AudioManager.playButtonCancel();
AudioManager.playOnSkipButtonCancel();
updateSkipButtons(false, false, false, false);
}