Fixed false min target handling of computer player. Some minor changes and additions to framework.

This commit is contained in:
LevelX2 2013-08-16 10:15:20 +02:00
parent b772ee224e
commit e6c42edc4f
6 changed files with 190 additions and 15 deletions

View file

@ -0,0 +1,78 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.dynamicvalue;
import mage.abilities.Ability;
import mage.game.Game;
/**
*
* @author LevelX2
*/
public class MultipliedValue implements DynamicValue {
private DynamicValue value;
private int multplier;
public MultipliedValue(DynamicValue value, int multiplier) {
this.value = value.copy();
this.multplier = multiplier;
}
MultipliedValue(final MultipliedValue dynamicValue) {
this.value = dynamicValue.value.copy();
this.multplier = dynamicValue.multplier;
}
@Override
public int calculate(Game game, Ability sourceAbility) {
return multplier * value.calculate(game, sourceAbility);
}
@Override
public DynamicValue copy() {
return new MultipliedValue(this);
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
if (multplier == 2) {
sb.append("twice ");
} else {
sb.append(multplier).append(" * ");
}
return sb.append(value.toString()).toString();
}
@Override
public String getMessage() {
return value.getMessage();
}
}