Make order of parameters the same for methods player.damage and permanent.damage

This commit is contained in:
Quercitron 2014-07-18 02:11:11 +04:00
parent f81af16fa4
commit e5b2b39701
139 changed files with 162 additions and 162 deletions

View file

@ -74,7 +74,7 @@ public class DamageMultiEffect extends OneShotEffect {
for (UUID target: multiTarget.getTargets()) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, true, false);
permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
}
else {
Player player = game.getPlayer(target);