forked from External/mage
Make order of parameters the same for methods player.damage and permanent.damage
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139 changed files with 162 additions and 162 deletions
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@ -74,7 +74,7 @@ public class DamageMultiEffect extends OneShotEffect {
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for (UUID target: multiTarget.getTargets()) {
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Permanent permanent = game.getPermanent(target);
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if (permanent != null) {
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permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, true, false);
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permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
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}
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else {
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Player player = game.getPlayer(target);
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