forked from External/mage
Refactoring snow mana to allow tracking how much is spent (Ready for Review) (#7406)
* refactored mana methods to WUBRG order * more WUBRG refactoring * added new mana tracking object * fixed code error * fixed missing mana count * fixed null pointer exception in tests * fixed issue with equality * more equality fixes * some cosmetic changes to ManaTest * added copy method to setToMana * fixed some initialization issues * fixed serialization issue * [KHM] Implemented Search for Glory * updated mana handling to track snow * added tests for snow mana tracking * updated implementation of setter methods * updated paramater to use copy methods * fixed snow mana test to ensure proper mana tapping * replaced instances of getPayment with getUsedManaToPay * updated tracking of snow mana * reverted snow mana tracking removal * finished reverting change
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99 changed files with 1006 additions and 720 deletions
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@ -0,0 +1,49 @@
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package mage.abilities.dynamicvalue.common;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.constants.AbilityType;
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import mage.game.Game;
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import mage.watchers.common.ManaSpentToCastWatcher;
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/**
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* @author TheElk801
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*/
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public enum SnowManaSpentValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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if (sourceAbility.getAbilityType() == AbilityType.SPELL) {
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return sourceAbility.getManaCostsToPay().getUsedManaToPay().getSnow();
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}
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ManaSpentToCastWatcher watcher = game.getState().getWatcher(
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ManaSpentToCastWatcher.class, sourceAbility.getSourceId()
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);
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if (watcher == null) {
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return 0;
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}
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Mana payment = watcher.getAndResetLastPayment();
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if (payment == null) {
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return 0;
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}
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return payment.getSnow();
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}
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@Override
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public SnowManaSpentValue copy() {
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return instance;
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}
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@Override
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public String toString() {
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return "1";
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}
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@Override
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public String getMessage() {
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return "{S} spent to cast this spell";
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}
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}
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@ -21,7 +21,7 @@ public enum SunburstCount implements DynamicValue {
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if (!game.getStack().isEmpty()) {
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StackObject spell = game.getStack().getFirst();
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if (spell instanceof Spell && ((Spell) spell).getSourceId().equals(sourceAbility.getSourceId())) {
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Mana mana = ((Spell) spell).getSpellAbility().getManaCostsToPay().getPayment();
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Mana mana = ((Spell) spell).getSpellAbility().getManaCostsToPay().getUsedManaToPay();
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if (mana.getBlack() > 0) {
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count++;
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}
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