* Fixed a problem with the check what spells are castable for a player.

This commit is contained in:
LevelX2 2016-04-08 15:45:12 +02:00
parent f56e9b1de1
commit e4dcb35afa
3 changed files with 13 additions and 7 deletions

View file

@ -194,7 +194,7 @@ public interface Player extends MageItem, Copyable<Player> {
boolean getPassedUntilStackResolved();
boolean getPassedUntilEndStepBeforeMyTurn();
boolean getPassedAllTurns();
AbilityType getJustActivatedType();
@ -791,11 +791,11 @@ public interface Player extends MageItem, Copyable<Player> {
* cost
* @param costs alternate other costs you need to pay
*/
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, mage.abilities.costs.Costs costs);
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
UUID getCastSourceIdWithAlternateMana();
ManaCosts getCastSourceIdManaCosts();
ManaCosts<ManaCost> getCastSourceIdManaCosts();
Costs<Cost> getCastSourceIdCosts();