AI: improved combat support:

* added support to attack battle permanents (#10246);
* fixed that AI was able to attack multiple targets by single creature (#7434);
* added docs;
* added todos with another bugs or possible problems with AI combat;
This commit is contained in:
Oleg Agafonov 2024-01-19 23:37:35 +04:00
parent 6858d43547
commit e4157fefb8
16 changed files with 239 additions and 89 deletions

View file

@ -2710,6 +2710,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public void declareAttacker(UUID attackerId, UUID defenderId, Game game, boolean allowUndo) {
if (allowUndo) {
// TODO: allowUndo is smells bad, must be researched (what will be restored on allowUndo = false and why there are so diff usage), 2024-01-16
setStoredBookmark(game.bookmarkState()); // makes it possible to UNDO a declared attacker with costs from e.g. Propaganda
}
Permanent attacker = game.getPermanent(attackerId);