forked from External/mage
AI: improved combat support:
* added support to attack battle permanents (#10246); * fixed that AI was able to attack multiple targets by single creature (#7434); * added docs; * added todos with another bugs or possible problems with AI combat;
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16 changed files with 239 additions and 89 deletions
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@ -786,6 +786,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void pickCard(List<Card> cards, Deck deck, Draft draft);
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// TODO: add result, process it in AI code (if something put creature to attack then it can broke current AI logic)
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void declareAttacker(UUID attackerId, UUID defenderId, Game game, boolean allowUndo);
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void declareBlocker(UUID defenderId, UUID blockerId, UUID attackerId, Game game);
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