forked from External/mage
AI: improved combat support:
* added support to attack battle permanents (#10246); * fixed that AI was able to attack multiple targets by single creature (#7434); * added docs; * added todos with another bugs or possible problems with AI combat;
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16 changed files with 239 additions and 89 deletions
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@ -58,6 +58,7 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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/**
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* Defines the defender a attacker has to attack
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* TODO: WTF, it bugged, usage code need only players to attack, but effects return controller, source id, other broken data!!!
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*
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* @param source
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* @param game
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