Rework Spell.counter using PutCards and reimplement Desertion. Fixes #9299

This commit is contained in:
Alex W. Jackson 2022-10-10 21:21:31 -04:00
parent cbe610d339
commit e40934921f
27 changed files with 124 additions and 251 deletions

View file

@ -413,47 +413,46 @@ public class Spell extends StackObjectImpl implements Card {
@Override
public void counter(Ability source, Game game) {
this.counter(source, game, Zone.GRAVEYARD, false, ZoneDetail.NONE);
this.counter(source, game, PutCards.GRAVEYARD);
}
@Override
public void counter(Ability source, Game game, Zone zone, boolean owner, ZoneDetail zoneDetail) {
public void counter(Ability source, Game game, PutCards zone) {
// source can be null for fizzled spells, don't use that code in your ZONE_CHANGE watchers/triggers:
// event.getSourceId().equals
// TODO: so later it must be replaced to another technics with non null source
UUID counteringSourceId = (source == null ? null : source.getSourceId());
// TODO: fizzled spells are no longer considered "countered" as of current rules; may need refactor
this.countered = true;
if (!isCopy()) {
Player player = game.getPlayer(game.getControllerId(counteringSourceId));
if (player == null) {
player = game.getPlayer(getControllerId());
}
if (player != null) {
Ability counteringAbility = null;
MageObject counteringObject = game.getObject(counteringSourceId);
if (counteringObject instanceof StackObject) {
counteringAbility = ((StackObject) counteringObject).getStackAbility();
}
if (zone == Zone.LIBRARY) {
if (zoneDetail == ZoneDetail.CHOOSE) {
if (player.chooseUse(Outcome.Detriment, "Move countered spell to the top of the library? (otherwise it goes to the bottom)", counteringAbility, game)) {
zoneDetail = ZoneDetail.TOP;
} else {
zoneDetail = ZoneDetail.BOTTOM;
}
}
if (zoneDetail == ZoneDetail.TOP) {
player.putCardsOnTopOfLibrary(new CardsImpl(card), game, counteringAbility, false);
} else {
player.putCardsOnBottomOfLibrary(new CardsImpl(card), game, counteringAbility, false);
}
} else {
player.moveCards(card, zone, counteringAbility, game, false, false, owner, null);
}
}
} else {
if (isCopy()) {
// copied spell, only remove from stack
game.getStack().remove(this, game);
return;
}
Player player = game.getPlayer(source == null ? getControllerId() : source.getControllerId());
if (player != null) {
switch (zone) {
case TOP_OR_BOTTOM:
if (player.chooseUse(Outcome.Detriment,
"Put the countered spell on the top or bottom of its owner's library?",
null, "Top", "Bottom", source, game
)) {
player.putCardsOnTopOfLibrary(new CardsImpl(card), game, source, false);
} else {
player.putCardsOnBottomOfLibrary(new CardsImpl(card), game, source, false);
}
break;
case TOP_ANY:
player.putCardsOnTopOfLibrary(new CardsImpl(card), game, source, false);
break;
case BOTTOM_ANY:
case BOTTOM_RANDOM:
player.putCardsOnBottomOfLibrary(new CardsImpl(card), game, source, false);
break;
case BATTLEFIELD_TAPPED:
player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null);
break;
default:
player.moveCards(card, zone.getZone(), source, game);
}
}
}