Face down images and cards rework (#11873)

Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
This commit is contained in:
Oleg Agafonov 2024-02-29 01:14:54 +04:00 committed by GitHub
parent 4901de12c1
commit e38a79f231
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
104 changed files with 2178 additions and 1495 deletions

View file

@ -1,17 +1,15 @@
package mage.view;
import mage.abilities.Ability;
import mage.abilities.common.TurnFaceUpAbility;
import mage.cards.Card;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
@ -39,9 +37,8 @@ public class PermanentView extends CardView {
private final boolean attachedControllerDiffers;
public PermanentView(Permanent permanent, Card card, UUID createdForPlayerId, Game game) {
super(permanent, game, permanent.getControllerId() != null && permanent.getControllerId().equals(createdForPlayerId));
super(permanent, game, CardUtil.canShowAsControlled(permanent, createdForPlayerId));
this.controlled = permanent.getControllerId() != null && permanent.getControllerId().equals(createdForPlayerId);
this.rules = permanent.getRules(game);
this.tapped = permanent.isTapped();
this.flipped = permanent.isFlipped();
this.phasedIn = permanent.isPhasedIn();
@ -52,26 +49,26 @@ public class PermanentView extends CardView {
this.attachments = new ArrayList<>(permanent.getAttachments());
this.attachedTo = permanent.getAttachedTo();
// show face down cards to all players at the game end
boolean showFaceDownInfo = controlled || (game != null && game.hasEnded());
// store original card, e.g. for sides switch in GUI
if (isToken()) {
original = new CardView(((PermanentToken) permanent).getToken().copy(), (Game) null);
original.expansionSetCode = permanent.getExpansionSetCode();
original.expansionSetCode = permanent.getExpansionSetCode(); // TODO: miss card number and other?
expansionSetCode = permanent.getExpansionSetCode();
} else {
// face down card must be hidden from opponent, but shown on game end for all
boolean showFaceDownInfo = controlled || (game != null && game.hasEnded());
if (card != null && showFaceDownInfo) {
// face down card must be hidden from opponent, but shown on game end for all
original = new CardView(card.copy(), (Game) null);
} else {
original = null;
}
}
this.transformed = permanent.isTransformed();
//this.transformed = permanent.isTransformed();
this.copy = permanent.isCopy();
// for fipped, transformed or copied cards, switch the names
if (original != null && !original.getName().equals(this.getName())) {
// TODO: wtf, why copy check here?! Need research
if (permanent.isCopy() && permanent.isFlipCard()) {
this.alternateName = permanent.getFlipCardName();
} else {
@ -98,31 +95,16 @@ public class PermanentView extends CardView {
}
this.nameController = nameController;
// add info for face down permanents
if (permanent.isFaceDown(game) && card != null) {
if (showFaceDownInfo) {
// must be a morphed or manifested card
for (Ability permanentAbility : permanent.getAbilities(game)) {
if (permanentAbility.getWorksFaceDown()) {
this.rules.add(permanentAbility.getRule(true));
} else if (permanentAbility instanceof TurnFaceUpAbility && !permanentAbility.getRuleVisible()) {
this.rules.add(permanentAbility.getRule());
}
}
this.name = card.getName();
this.displayName = card.getName();
this.expansionSetCode = card.getExpansionSetCode();
this.cardNumber = card.getCardNumber();
} else {
if (permanent.isManifested()) {
this.rules.add("A manifested creature card can be turned face up any time for it's mana cost."
+ " A face-down card can also be turned face up for its morph cost.");
} else if (permanent.isMorphed()) {
this.rules.add("If the controller has priority, they may turn this permanent face up."
+ " This is a special action; it doesn't use the stack. To do this they pay the morph costs,"
+ " then turns this permanent face up.");
}
}
// add additional info for face down permanents
if (permanent.isFaceDown(game)) {
//if (permanent.isManifested()) {
// this.rules.add("A manifested creature card can be turned face up any time for it's mana cost."
// + " A face-down card can also be turned face up for its morph cost.");
//} else if (permanent.isMorphed()) {
// this.rules.add("If the controller has priority, they may turn this permanent face up."
// + " This is a special action; it doesn't use the stack. To do this they pay the morph costs,"
// + " then turns this permanent face up.");
//}
}
// determines if shown in it's own column