forked from External/mage
Face down images and cards rework (#11873)
Face down changes: * GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends); * GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends); * game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card; * images: added image support for normal faced-down cards; * images: added image support for morph and megamorph faced-down cards; * images: added image support for foretell faced-down cards; Other changes: * images: fixed missing tokens from DDD set; * images: no more client restart to apply newly downloaded images or render settings; * images: improved backface image quality (use main menu -> symbols to download it);
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104 changed files with 2178 additions and 1495 deletions
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@ -842,13 +842,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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private boolean doDiscard(Card card, Ability source, Game game, boolean payForCost, boolean fireFinalEvent) {
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//20100716 - 701.7
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/* 701.7. Discard #
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701.7a To discard a card, move it from its owners hand to that players graveyard.
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701.7a To discard a card, move it from its owner's hand to that player's graveyard.
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701.7b By default, effects that cause a player to discard a card allow the affected
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player to choose which card to discard. Some effects, however, require a random
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discard or allow another player to choose which card is discarded.
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701.7c If a card is discarded, but an effect causes it to be put into a hidden zone
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instead of into its owners graveyard without being revealed, all values of that
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cards characteristics are considered to be undefined.
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instead of into its owner's graveyard without being revealed, all values of that
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card's characteristics are considered to be undefined.
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TODO:
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If a card is discarded this way to pay a cost that specifies a characteristic
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about the discarded card, that cost payment is illegal; the game returns to
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