forked from External/mage
Face down images and cards rework (#11873)
Face down changes: * GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends); * GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends); * game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card; * images: added image support for normal faced-down cards; * images: added image support for morph and megamorph faced-down cards; * images: added image support for foretell faced-down cards; Other changes: * images: fixed missing tokens from DDD set; * images: no more client restart to apply newly downloaded images or render settings; * images: improved backface image quality (use main menu -> symbols to download it);
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4901de12c1
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104 changed files with 2178 additions and 1495 deletions
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@ -22,10 +22,11 @@ public class PermanentToken extends PermanentImpl {
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// non-modifyable container with token characteristics
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// this PermanentToken resets to it on each game cycle
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// TODO: see PermanentCard.card for usage research and fixes
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protected Token token;
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public PermanentToken(Token token, UUID controllerId, Game game) {
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super(controllerId, controllerId, token.getName());
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super(controllerId, controllerId, token.getName()); // random id
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this.token = token.copy();
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this.token.getAbilities().newOriginalId(); // neccessary if token has ability like DevourAbility()
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this.token.getAbilities().setSourceId(objectId);
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@ -76,11 +77,6 @@ public class PermanentToken extends PermanentImpl {
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}
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}
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@Override
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public String toString() {
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return String.format("%s - %s", getExpansionSetCode(), getName());
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}
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private void copyFromToken(Token token, Game game, boolean reset) {
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// modify all attributes permanently (without game usage)
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this.name = token.getName();
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@ -119,7 +115,7 @@ public class PermanentToken extends PermanentImpl {
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}
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@Override
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public MageObject getBasicMageObject(Game game) {
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public MageObject getBasicMageObject() {
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return token;
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}
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