forked from External/mage
Face down images and cards rework (#11873)
Face down changes: * GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends); * GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends); * game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card; * images: added image support for normal faced-down cards; * images: added image support for morph and megamorph faced-down cards; * images: added image support for foretell faced-down cards; Other changes: * images: fixed missing tokens from DDD set; * images: no more client restart to apply newly downloaded images or render settings; * images: improved backface image quality (use main menu -> symbols to download it);
This commit is contained in:
parent
4901de12c1
commit
e38a79f231
104 changed files with 2178 additions and 1495 deletions
|
|
@ -503,6 +503,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
|
|||
*/
|
||||
void applyEffects();
|
||||
|
||||
@Deprecated // TODO: must research usage and remove it from all non engine code (example: Bestow ability, ProcessActions must be used instead)
|
||||
boolean checkStateAndTriggered();
|
||||
|
||||
void playPriority(UUID activePlayerId, boolean resuming);
|
||||
|
|
@ -589,6 +590,9 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
|
|||
|
||||
boolean executingRollback();
|
||||
|
||||
/**
|
||||
* Add counters to permanent before ETB. Use it before put real permanent to battlefield.
|
||||
*/
|
||||
void setEnterWithCounters(UUID sourceId, Counters counters);
|
||||
|
||||
Counters getEnterWithCounters(UUID sourceId);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue