Face down images and cards rework (#11873)

Face down changes:
* GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends);
* GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends);
* game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card;
* images: added image support for normal faced-down cards;
* images: added image support for morph and megamorph faced-down cards;
* images: added image support for foretell faced-down cards;

Other changes:
* images: fixed missing tokens from DDD set;
* images: no more client restart to apply newly downloaded images or render settings;
* images: improved backface image quality (use main menu -> symbols to download it);
This commit is contained in:
Oleg Agafonov 2024-02-29 01:14:54 +04:00 committed by GitHub
parent 4901de12c1
commit e38a79f231
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
104 changed files with 2178 additions and 1495 deletions

View file

@ -503,6 +503,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
*/
void applyEffects();
@Deprecated // TODO: must research usage and remove it from all non engine code (example: Bestow ability, ProcessActions must be used instead)
boolean checkStateAndTriggered();
void playPriority(UUID activePlayerId, boolean resuming);
@ -589,6 +590,9 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
boolean executingRollback();
/**
* Add counters to permanent before ETB. Use it before put real permanent to battlefield.
*/
void setEnterWithCounters(UUID sourceId, Counters counters);
Counters getEnterWithCounters(UUID sourceId);