forked from External/mage
Face down images and cards rework (#11873)
Face down changes: * GUI: added visible face down type and real card name for controller/owner (opponent can see it after game ends); * GUI: added day/night button to view real card for controller/owner (opponent can see it after game ends); * game: fixed that faced-down card can render symbols, abilities and other hidden data from a real card; * images: added image support for normal faced-down cards; * images: added image support for morph and megamorph faced-down cards; * images: added image support for foretell faced-down cards; Other changes: * images: fixed missing tokens from DDD set; * images: no more client restart to apply newly downloaded images or render settings; * images: improved backface image quality (use main menu -> symbols to download it);
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104 changed files with 2178 additions and 1495 deletions
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@ -35,15 +35,6 @@ import java.util.UUID;
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*/
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public interface Ability extends Controllable, Serializable {
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/**
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* Gets the globally unique id of the ability contained within the game.
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*
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* @return A {@link java.util.UUID} which the game will use to store and
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* retrieve the exact instance of this ability.
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*/
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@Override
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UUID getId();
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/**
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* Assigns a new {@link java.util.UUID}
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*
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@ -71,14 +62,6 @@ public interface Ability extends Controllable, Serializable {
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*/
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AbilityType getAbilityType();
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/**
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* Gets the id of the player in control of this ability.
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*
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* @return The {@link java.util.UUID} of the controlling player.
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*/
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@Override
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UUID getControllerId();
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/**
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* Sets the id of the controller of this ability.
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*
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